Everlund (large city): Conventional; AL LG: 40,000 gp limit; Assets 42,776,000 gp;

Population 21,388; Integrated (humans 48%, elves (all types) 21%, half-elves 14%, lightfoot
halflings 9%, shield dwarves 7%, others 1%).

Authority Figures: High Captain Kayl Moorwalker, human male Ftr4/Ari8 (current First Elder of the Council of Elders and commander of Everlund’s army).
Important Characters:*
Yeshelné Amrallatha, female wood elf Clr10 of Corellon (Council Elder and high priest of Corellon Larethian in the city);
Malvin Draga, male human Rog8/Ftr3 (Keeper of the Bridge, Council Elder);
Vaeril Rhuidhen, male sun elf Wiz13 (Council Elder, High Sorcerer);
Borun Fendelben, male lightfoot halfling Rog4 (Council Elder, Master of Guilds);
Sindyl Omoghael, female half-elf Brd4/Exp5 (Council Elder, Speaker of the Town).

This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches. This attitude comes as no surprise, however, considering the imminent dangers that threaten the city from all sides.banks of the Rauvin River, Everlund is the second largest city in the Silver Marches and one of its most active mercantile communities. A thick stone wall rings the city, pierced in five places by the city’s gates. Like the spokes of a wheel, broad, straight streets lead from each gate to Bell Market at the city center. The layout of these streets and the location of certain city features, such as the market, many inns, and warehouses, are designed for the accommodation of caravans and their merchants. Soldiers of the city’s standing army make a show of patrolling the walls in strength, both to provide reassurance to citizens and visitors, and to discourage attackers.

Like many of the communities in the Silver Marches, Everlund traces its origins to a time before the ruin of previous civilizations. Since its humble beginnings as a fortified trading outpost and bridgehead on the Rauvin, the city’s population and importance have increased to the point where it is one of the most important trading cities in the Silver Marches, and the North as well. The fact that nearly every single trade caravan that begins its journeys in
the Marches calls at Everlund en route to other destinations brings to the city a position of considerable economic and social importance. The city’s voice carries considerable weight among its peers, for nearly all are dependent to some degree on Everlund’s role as the main caravan station in this region.

Everlund owes its survival to the thickness of its walls (the city’s leaders have never failed to keep its first line of defense in good repair, nor to add to the fortifications whenever possible), some strategic alliances, and its ability to keep Evermoor Way open to caravan traffic. Everlund is one of Silverymoon’s traditional allies and has historically sided with that city and its High Lady on nearly every important issue. The same looks to hold true today,
as the confederation attempts to deal with issues of mutual importance to its signatories. The Council of Elders joined the city with the Lord’s Alliance several decades ago and signed the Silver Marches articles of confederation with eagerness, hopeful of greater security for
its primary trading road.

Character creation information

Races allowed: Humans, elves, half-elves, halflings and dwarfs.

Regional Background, choose one option from each category:

Starting equipment:
A- Horse, Chariot and Field Tent
B- Bag of gems consisting of 200gp plus an antidote
C- Signet Ring: stores a 1st level prepared spell and allows it to be reproduced

Regional feat:
A- Supply Deliverer: Increases Armored Supply Caravan advantage to two surrounding units
B- Trader: Character able to reduce all trade costs down by 30%
C- Caravanserai bargain: Deception and Sleight of hand as class trained skills

Platoon recruiting options:
A- Armored Supply Caravan: Lv1 commoners (all races and classes):
Provides advantage or halves damage to adjacent units, choose function before battle. Otherwise no relevant attack power. BFR48+Leadership Factor
B- Purifiers (druid or cleric commander):
Lv1 Apprentice priests and druids. Reduces damage by half to adjacent unit or doubles its own BRF against undead/incorporeal beings. BRF56+Leadership Factor
C- Silent Strider (Rogue, bard or ranger of any race)
Lv1 Fighter/Rogue versatile units. Advantage on hard terrain and against infantry units, concealed status grants surprise strike, also ranged. BRF57+Leadership Factor

BFR = Battle Force Rating is a value used for mass combat calculations. It is determined by leadership, experience, training, equipment and special troop factors.


Silver Alliance caiorebula